E.D.O.


 
 

DESCRIPTION

This is basically a City simulator, where you are the Emergency dispatch operator.

CONTRIBUTION

  • Emergency Generation AI: Designed and programmed the AI for generating the Emergencies in the city at specific locations and at specific times. I also worked on the spawning of popups at the emergency location.

  • Core Game Idea: The core game idea was pitched by me.

  • Emergency Resolution: Emergencies were resolved on the basis of the intensity of the emergency, the number of emergency vehicles attending it and the type of emergency vehicle attending it.

  • Scoring: Score was calculated on the basis of a formula.

  • Public Satisfaction Index: This index is designed on the basis of the number of emergencies resolved by the player and the time taken for the same.

  • UI: Designed and programmed the UI for the game. Worked on the Art for the UI as well.

ROLE

AI Engineer, UI Programmer

PLATFORM

PC

ENGINE

Unity

LANGUAGE

C#

DURATION

Nov 2015

TEAM SIZE

6