This is basically a City simulator, where you are the Emergency dispatch operator.
Emergency Generation AI: Designed and programmed the AI for generating the Emergencies in the city at specific locations and at specific times. I also worked on the spawning of popups at the emergency location.
Core Game Idea: The core game idea was pitched by me.
Emergency Resolution: Emergencies were resolved on the basis of the intensity of the emergency, the number of emergency vehicles attending it and the type of emergency vehicle attending it.
Scoring: Score was calculated on the basis of a formula.
Public Satisfaction Index: This index is designed on the basis of the number of emergencies resolved by the player and the time taken for the same.
UI: Designed and programmed the UI for the game. Worked on the Art for the UI as well.
AI Engineer, UI Programmer